// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2018-2-8 // Description : 帮会列表基础数据 // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections.Generic; namespace G { public class GuildList { public GuildList() { CleanUp(); } public void CleanUp() { if (null == _guildInfoList) { _guildInfoList = new List(); } _guildInfoList.Clear(); } private List _guildInfoList; public List guildInfoList { get { return _guildInfoList; } set { _guildInfoList = value; } } public void UpdateData(GamePacket list) { _guildInfoList.Clear(); //for (int i = 0; i < list.guildGuidCount; ++i) //{ // GuildPreviewInfo info = new GuildPreviewInfo(); // info.guildGuid = list.GetGuildGuid(i); // if (info.guildGuid == GlobalDefine.INVALID_GUID) // { // continue; // } // if (i < list.guildNameCount) // { // info.guildName = list.GetGuildName(i); // } // if (i < list.guildLevelCount) // { // info.guildLevel = list.GetGuildLevel(i); // } // if (i < list.guildChiefNameCount) // { // info.guildChiefName = list.GetGuildChiefName(i); // } // if (i < list.guildMemberNumCount) // { // info.guildCurMemberNum = list.GetGuildMemberNum(i); // } // if (i < list.guildCombatCount) // { // info.guildCombatValue = list.GetGuildCombat(i); // } // if (i < list.isEnemyGuildCount) // { // info.isEnemyGuild = (list.GetIsEnemyGuild(i) == 1); // } // if (i < list.guildApplyNumCount) // { // info.guildCurApplyNum = list.GetGuildApplyNum(i); // } // if (i < list.guildApplyMaxNumCount) // { // info.guildMaxApplyNum = list.GetGuildApplyMaxNum(i); // } // if (i < list.GuildDeclarationCount) // { // info.guildDeclaration = list.GetGuildDeclaration(i); // } // _guildInfoList.Add(info); //} } /// /// 帮会列表按照帮会的战力值排序 /// /// /// static public List GuildSort(List guidlist) { if (guidlist == null) { return null; } //int alreadySortedNum = 0; //SortedDictionary tempListFront = new SortedDictionary(new MySort()); SortedDictionary tempListBehind = new SortedDictionary(new MySort()); List SortedGuildGuid = new List(); // 没有帮会的人要优先显示可以加入的 // if(GameManager.gameManager.PlayerDataPool.GuildInfo.GuildGuid == GlobeVar.INVALID_GUID) // { // // 可以申请加入的排前面 // foreach(var info in guidlist) // { // if(info.GuildCurMemberNum < info.GuildMaxMemberNum && info.GuildCurApplyNum < info.GuildMaxApplyNum) // { // tempListFront.Add(- info.GuildCombatValue,info); // SortedGuildGuid.Add(info.GuildGuid); // } // } // } // 然后再按照战力排列 foreach (var info in guidlist) { if (SortedGuildGuid.Contains(info.guildId)) { continue; } tempListBehind.Add(-info.guildCombatValue, info); } guidlist.Clear(); // foreach (var item in tempListFront) // { // guidlist.Add(item.Value); // } foreach (var item in tempListBehind) { guidlist.Add(item.Value); } return guidlist; } } }