// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created :
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
internal class LanguageEntry
{
#region Field
private Dictionary _entryDictionary = new Dictionary();
private Dictionary _idDictionary = new Dictionary();
///
/// 支持反向查找Id段
///
private int _keyRangeMin = 0;
private int _keyRangeMax = 0;
#endregion
#region Property
public string name
{
get;
set;
}
public string iconName
{
get;
set;
}
public string database
{
get;
set;
}
public int keyRangeMin
{
get { return _keyRangeMin; }
set { _keyRangeMin = value; }
}
public int keyRangeMax
{
get { return _keyRangeMax; }
set { _keyRangeMax = value; }
}
#endregion
#region Method
///
///
///
///
public void LoadEntries(IList