// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : // // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G { using F.Network; public class GamePacket : IPacket { /// /// /// public const int ERROR_CODE_OK = 0; /// /// /// /// /// public static bool HasError(GamePacket packet) { if (packet != null && packet.error == ERROR_CODE_OK) { return false; } return true; } /// /// 标识 /// public int id { get; set; } /// /// 数据 /// public object data { get; set; } /// /// 错误 /// public int error { get; set; } /// /// /// public string token { get; set; } public object extra { get; set; } public Callback2 callback { get; set; } public static GamePacket Create(int id) { return new GamePacket { id = id }; } } }