// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-25
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
public partial class BattlePassWindow
{
public class MissionWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
TextMeshProUGUI _tmpDescription;
[KUIFlag]
Slider _slidProgress;
[KUIFlag]
TextMeshProUGUI _tmpProgress;
[KUIFlag]
Button _btnReceive;
[KUIFlag]
TextMeshProUGUI _tmpReceive;
[KUIFlag]
KUIList __listRewards;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is Mission mission)
{
_tmpDescription.text = mission.description;
_slidProgress.value = mission.curValue / Mathf.Max(1f, mission.maxValue);
_tmpProgress.text = $"{mission.curValue}/{mission.maxValue}";
__listRewards.Clear();
foreach (var itemInfo in mission.rewards)
{
__listRewards.GetItem().SetItem(itemInfo);
}
if (mission.isRewarded)
{
_tmpReceive.text = "已领取";
_btnReceive.interactable = false;
}
else if (mission.isCompleted)
{
_tmpReceive.text = "领取";
_btnReceive.interactable = true;
}
else
{
_tmpReceive.text = "领取";
_btnReceive.interactable = false;
}
}
}
private void OnReceiveBtnClick()
{
if (this.data is Mission mission)
{
MissionProxy.Instance.GainReward(mission.id, (error, message) =>
{
if (error == 0)
{
BattlePassProxy.Instance.SyncExp();
GetWindow().RefreshView();
}
});
}
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
}
#endregion
#region Unity
///
///
///
private void Awake()
{
SetViewData();
_btnReceive.onClick.AddListener(this.OnReceiveBtnClick);
__listRewards.AddTemplate(true);
}
#endregion
}
}
}