// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-12
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
///
///
///
public class BeautyListPanel : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
KUIList __listBeauties;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
ShowPage(0, true);
}
private void ShowPage(int index, bool force = false)
{
var beauties = BeautyProxy.Instance.GetBeauties();
if (beauties != null)
{
__listBeauties.Clear();
for (int i = 0; i < beauties.Length; i++)
{
__listBeauties.GetItem().SetData(beauties[i]);
}
}
}
#endregion
#region Unity
///
///
///
private void Awake()
{
SetViewData();
__listBeauties.AddTemplate();
}
private void OnEnable()
{
Refresh();
}
#endregion
}
}