// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-07
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
public class EquipmentWidget : KUIWidget
{
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
KUIImage _imgQuality;
[KUIFlag]
Image _imgIcon;
[KUIFlag]
GameObject _goNew;
[KUIFlag]
GameObject _goPropLevel;
[KUIFlag]
TextMeshProUGUI _tmpPropLevel;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
GameObject _imgNormal;
[KUIFlag]
GameObject _imgOver;
[KUIFlag]
GameObject _goBetter;
[KUIFlag]
KUIImage _imgElement;
[KUIFlag]
RawImage _rawEffect;
[KUIFlag]
GameObject _goLocked;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
private void Awake()
{
SetViewData();
GetComponent