// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-06-16 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// /// partial class EquipmentRecastBox { #region Auto Generate #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] Button _btnClose; [KUIFlag] Button _btnUpgrade; [KUIFlag] GameObject __goUpgradeCost; [KUIFlag] GameObject _goSelect1; [KUIFlag] GameObject _goSelect2; [KUIFlag] GameObject __goEquipment1; [KUIFlag] GameObject __goEquipment2; [KUIFlag] KUIList __listEquipments; [KUIFlag] Button _btnTips; [KUIFlag] Image _imgProgress; [KUIFlag] TextMeshProUGUI _tmpProgress; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null #endregion #region Field private CostWidget _upgradeCostWidget; private Item.ItemInfo _upgradeCost; private EquipmentWidget _equipment1; private EquipmentWidget _equipment2; private EquipmentSelectWidget _selectWidget1; private EquipmentSelectWidget _selectWidget2; private bool _changed = false; #endregion #region Method /// /// /// public void InitView() { SetViewData(); __listEquipments.AddTemplate(true); _upgradeCostWidget = __goUpgradeCost.AddComponent(); _equipment1 = __goEquipment1.AddComponent(); _equipment2 = __goEquipment2.AddComponent(); //gameObject.GetComponent