// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-11-17 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using TMPro; using UnityEngine; using UnityEngine.UI; namespace G.UI { /// /// /// public class EquipmentSlotWidget : KUIWidget { #region Field [KUIFlag] GameObject __goEquipment; [KUIFlag] Image _imgSuit; [KUIFlag] TextMeshProUGUI _tmpName; [KUIFlag] TextMeshProUGUI _tmpLevel; private EquipmentWidget _equipmentWidget; #endregion #region Method public void SetEquipmentIndex(int index) { this.index = index; } public void SetEquipmentSlot(PlayerProxy.EquipmentSlotInfo equipmentSlot) { if (equipmentSlot != null) { var equipment = equipmentSlot.equipment; _equipmentWidget.SetData(equipment); if (equipmentSlot.grade > 0) _tmpLevel.text = $"+{equipmentSlot.grade}"; else _tmpLevel.text = ""; if (_tmpName) _tmpName.text = equipment.propName; var suitInfo = PlayerProxy.Instance.GetCurrEquipmentSuit(); if (suitInfo != null && suitInfo.GetGrade(equipmentSlot.id) > 0) { _imgSuit.gameObject.SetActive(true); } else { _imgSuit.gameObject.SetActive(false); } } else { _tmpLevel.text = ""; _imgSuit.gameObject.SetActive(false); } } public override void Refresh() { if (this.data is PlayerProxy.EquipmentSlotInfo equipmentSlot) { SetEquipmentSlot(equipmentSlot); } } private void OnBgBtnClick() { PostNotification(GlobalDefine.EVENT_EQUIPMENT_SLOT_SELECT, this.data, null); } #endregion private void Awake() { SetViewData(); _equipmentWidget = __goEquipment.AddComponent(); _equipmentWidget.SetDefaultIcon(this.index); var button = GetComponent