// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-06-10
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static G.PlayerProxy;
namespace G.UI
{
///
///
///
public class EquipmentUpgradeWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnUpgrade;
[KUIFlag]
Button _btnOneKeyUpgrade;
[KUIFlag]
KUIList __goExtraAttributes;
[KUIFlag]
GameObject __goUpgradeCost;
[KUIFlag]
GameObject __goOnekeyUpgradeCost;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
private CostWidget _upgradeCost;
private CostWidget _onekeyUpgradeCost;
#endregion
#region Method
public override void Refresh()
{
if (this.data is EquipmentSlotInfo equipmentSlot)
{
bool enough = PlayerProxy.Instance.GetUpgradeEquipmentSlotCost(equipmentSlot.id, false, out int costId, out int cost);
_upgradeCost.SetPrice(costId, cost, enough);
SetExtra(equipmentSlot.equipment.extraAttributes, equipmentSlot.upgradeAttributes);
}
}
private void SetExtra(List attributes, List attributes2)
{
if (attributes != null && attributes.Count > 0)
{
__goExtraAttributes.gameObject.SetActive(true);
__goExtraAttributes.Clear();
for (int i = 0; i < attributes.Count; i++)
{
var at = __goExtraAttributes.GetItem();
at.SetData(attributes[i].ToString());
if (i < attributes2.Count)
{
var at2 = __goExtraAttributes.GetItem();
at2.SetData("强化+" + attributes2[i].value + "");
}
}
}
else
{
__goExtraAttributes.gameObject.SetActive(false);
}
}
private void OnUpgradeBtnClick()
{
if (this.data is EquipmentSlotInfo equipmentSlot)
{
if (PlayerProxy.Instance.UpgradeEquipmentSlot(equipmentSlot.id, false, true))
{
Refresh();
}
}
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
}
private void OnOneKeyUpgradeBtnClick()
{
if (this.data is EquipmentSlotInfo equipmentSlot)
{
if (PlayerProxy.Instance.UpgradeEquipmentSlot(equipmentSlot.id, true, true))
{
Refresh();
}
}
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
}
#endregion
#region Unity
///
///
///
private void Awake()
{
SetViewData();
__goExtraAttributes.AddTemplate(true);
_upgradeCost = __goUpgradeCost.AddComponent();
_onekeyUpgradeCost = __goOnekeyUpgradeCost.AddComponent();
_btnUpgrade.onClick.AddListener(this.OnUpgradeBtnClick);
_btnOneKeyUpgrade.onClick.AddListener(this.OnOneKeyUpgradeBtnClick);
}
#endregion
}
}