// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-06-16 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// /// partial class GemUpgradeBox { #region Auto Generate #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] Button _btnClose; [KUIFlag] Button _btnUpgrade; [KUIFlag] KUIList __goGems; [KUIFlag] GameObject __goUpgradeCost; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null #endregion #region Field private bool[] _gemFilter = new bool[8]; private CostWidget _upgradeCostWidget; private Item.ItemInfo _upgradeCost; private Dictionary _gemSelectWidgets = new Dictionary(); #endregion #region Method /// /// /// public void InitView() { SetViewData(); __goGems.AddTemplate(true); _upgradeCostWidget = __goUpgradeCost.AddComponent(); _btnClose.onClick.AddListener(this.OnCloseBtnClick); gameObject.GetComponent