// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-04-22
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class GetBookBox
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goTitle;
[KUIFlag]
Button _btnConfirm;
[KUIFlag]
Image _imgIcon;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
KUIImage _imgBg;
[KUIFlag]
KUIImage _imgShine;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
_btnConfirm.onClick.AddListener(this.OnConfirmBtnClick);
}
///
///
///
public void RefreshView()
{
if (this.data is ItemBook book)
{
_goTitle.SetActive(true);
IconProxy.Instance.SetSprite(_imgIcon, book.icon);
_tmpName.text = book.name;
_imgBg.ShowSprite(0);
_imgShine.ShowSprite(0);
}
else if (this.data is ItemProp prop)
{
_goTitle.SetActive(false);
IconProxy.Instance.SetSprite(_imgIcon, prop.icon);
_tmpName.text = prop.name;
_imgBg.ShowSprite(1);
_imgShine.ShowSprite(1);
}
}
private void OnConfirmBtnClick()
{
if (this.data is ItemBook book)
{
BookProxy.Instance.UnlockBook(this.data as ItemBook);
}
CloseWindow(this);
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
}
#endregion
}
}