// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2017-11-02 // // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; namespace G.UI { public partial class IndicatorBox : KUIWindow { #region Static public static void ShowIndicator() { OpenWindow(); } public static void HideIndicator() { CloseWindow(); } #endregion #region Constructor public IndicatorBox() : base(UILayer.kPopup, UIMode.kNone) { uiPath = "ui_common/ui_w_indicator.prefab"; } #endregion #region Method public override void Awake() { InitView(); } public override void Update() { RefreshView(); } #endregion } }