// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2017-11-02
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
namespace G.UI
{
public partial class IndicatorBox : KUIWindow
{
#region Static
public static void ShowIndicator()
{
OpenWindow();
}
public static void HideIndicator()
{
CloseWindow();
}
#endregion
#region Constructor
public IndicatorBox()
: base(UILayer.kPopup, UIMode.kNone)
{
uiPath = "ui_common/ui_w_indicator.prefab";
}
#endregion
#region Method
public override void Awake()
{
InitView();
}
public override void Update()
{
RefreshView();
}
#endregion
}
}