// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-04-01 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using UnityEngine; using UnityEngine.UI; /// /// /// partial class PauseWindow { #region Field #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] Button _btnContinue; [KUIFlag] TMPro.TextMeshProUGUI _tmpStatus; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null private float _openTime; #endregion #region Method /// /// /// public void InitView() { SetViewData(); _btnContinue.onClick.AddListener(this.OnContinueBtnClick); } /// /// /// public void RefreshView() { _openTime = Time.realtimeSinceStartup; Launch.PauseGame(true); ShowStatus("广告加载中..."); } void ShowStatus(string status) { _tmpStatus.text = status; } void OnContinueBtnClick() { if (Time.realtimeSinceStartup - _openTime > 2f) { Launch.PauseGame(false); CloseWindow(this); } } #endregion } }