// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-10-09 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using UnityEngine; using UnityEngine.UI; /// /// /// partial class RewardWindow { #region Field #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] KUIList __listRewards; [KUIFlag] Button _btnReceive; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null #endregion #region Method /// /// /// public void InitView() { SetViewData(); __listRewards.AddTemplate(true); _btnReceive.onClick.AddListener(this.OnReceiveBtnClick); } /// /// /// public void RefreshView() { if (this.data is RewardData rewardData) { int count = 12; __listRewards.Clear(); int q1 = 0, q2 = 0, q3 = 0; foreach (var item in rewardData.items) { var prop = item.propItem; int quality = prop.quality; if (quality <= Item.Quality.kBlue && prop.isWeaponOrEquipment) { if (quality == 1) { q1++; continue; } if (quality == 2) { q2++; continue; } if (quality == 3) { q3++; continue; } } if (count-- > 0) __listRewards.GetItem().SetItem(item); } if (q1 > 0) __listRewards.GetItem().SetQualityCount($"随机{Item.GetQualityText(1)}装备", 1, q1); if (q2 > 0) __listRewards.GetItem().SetQualityCount($"随机{Item.GetQualityText(2)}装备", 2, q2); if (q3 > 0) __listRewards.GetItem().SetQualityCount($"随机{Item.GetQualityText(3)}装备", 3, q3); } SoundProxy.PlayFxAsync("Sounds/main_reward_btn.mp3"); } void OnReceiveBtnClick() { if (this.data is RewardData rewardData) { rewardData.Complete(); foreach (var item in rewardData.items) { if (item.id == 3002) { var pet = PetProxy.Instance.GetPet(13020); KUIWindow.OpenWindow(pet); } } } CloseWindow(this); PostNotification(GlobalDefine.EVENT_WINDOW_CLOSED, "", nameof(RewardWindow)); SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND); } #endregion } }