using UnityEngine; using System.Collections; public class DynamicBoneDemo1 : MonoBehaviour { public GameObject m_Player; void Update() { m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0)); m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4); } void OnGUI() { GUI.Label(new Rect(50, 50, 200, 20), "Press arrow key to move"); Animation a = m_Player.GetComponentInChildren(); a.enabled = GUI.Toggle(new Rect(50, 70, 200, 20), a.enabled, "Play Animation"); DynamicBone[] db = m_Player.GetComponents(); GUI.Label(new Rect(50, 100, 200, 20), "Choose dynamic bone:"); db[0].enabled = db[1].enabled = GUI.Toggle(new Rect(50, 120, 100, 20), db[0].enabled, "Breasts"); db[2].enabled = GUI.Toggle(new Rect(50, 140, 100, 20), db[2].enabled, "Tail"); } }