// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-12-21
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace G
{
///
/// 类功能描述
///
public class Cha_PhyBone : MonoBehaviour
{
#region Field
#endregion
#region Method
#endregion
#region Unity
// Use this for initialization
private void Start()
{
//var colliders = GetComponentsInChildren();
//var bones = GetComponentsInChildren();
//foreach (var bone in bones)
//{
// bone.m_Colliders.AddRange(colliders);
//}
}
// Update is called once per frame
private void Update()
{
}
#endregion
}
}