// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-12-21 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using UnityEngine; namespace G { /// /// 类功能描述 /// public class Cha_PhyBone : MonoBehaviour { #region Field #endregion #region Method #endregion #region Unity // Use this for initialization private void Start() { //var colliders = GetComponentsInChildren(); //var bones = GetComponentsInChildren(); //foreach (var bone in bones) //{ // bone.m_Colliders.AddRange(colliders); //} } // Update is called once per frame private void Update() { } #endregion } }