// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2019-05-21 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G { using UnityEngine; //初始化一个所需数据 public class EntityInfo { public int guid; //id public int itemId; //在表中的ID public string name; //名字 public float x; //坐标X public float y; //坐标Y public float z; //坐标Z //public float dir; //朝向 //public float moveSpeed; //移动速度 public int level; //public int curHp; //public int maxHp; public float[] factorA; public float[] factorB; public GameObject prefab; public Vector3 position { get { return new Vector3(x, y, z); } set { x = value.x; y = value.y; z = value.z; } } public void Clear() { x = 0.0f; y = 0.0f; z = 0.0f; //dir = 0.0f; name = string.Empty; guid = GlobalDefine.INVALID_ID; } } }