// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-01-09 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using UnityEngine; namespace G { /// /// 类功能描述 /// partial class EntityPlayer { public const int BASE_LAYER = 0; public static int Hash_None = Animator.StringToHash("none"); public static int Hash_Walk = Animator.StringToHash("walk"); public static int Hash_State = Animator.StringToHash("state"); public static int Hash_Speed_Attack = Animator.StringToHash("speed_attack"); public static int Hash_Change_In = Animator.StringToHash("change_in"); public static int Hash_Change_Out = Animator.StringToHash("change_out"); public static int Hash_Land_Change_Weapon = Animator.StringToHash("land_changeweapon"); public static int Hash_Dodge = Animator.StringToHash("dodge"); public static int Hash_Dodge2 = Animator.StringToHash("dodge2"); public static int Hash_Blocked = Animator.StringToHash("blocked"); public static int Hash_Behitdown = Animator.StringToHash("behitdown"); public static int Hash_Evade = Animator.StringToHash("evade"); public static int Hash_Atk_1 = Animator.StringToHash("attack1"); public static int Hash_Atk_2 = Animator.StringToHash("attack2"); public static int Hash_Atk_3 = Animator.StringToHash("attack3"); public static int Hash_Atk_4 = Animator.StringToHash("attack4"); public static int Hash_Atk_5 = Animator.StringToHash("attack5"); public static int Hash_Atk_1T = Animator.StringToHash("1t"); public static int Hash_Atk_2T = Animator.StringToHash("2t"); public static int Hash_Atk_3T = Animator.StringToHash("3t"); public static int Hash_Atk_4T = Animator.StringToHash("4t"); public static int Hash_Atk = Animator.StringToHash("attack"); public static int Hash_Atk_T = Animator.StringToHash("attack_t"); public static int Hash_AttackEx1 = Animator.StringToHash("attackex1");//蓄力 public static int Hash_AttackEx2 = Animator.StringToHash("attackex2");//蓄力 public static int Hash_AttackEx3 = Animator.StringToHash("attackex3"); public static int Hash_AttackEx1_Impact = Animator.StringToHash("attackex1_impact"); public static int Hash_AttackEx2_Impact = Animator.StringToHash("attackex2_impact"); public static int Hash_AttackEx3_Impact = Animator.StringToHash("attackex3_impact"); public static int Hash_Jump_Attack_AIR = Animator.StringToHash("jumpattack_air");//蓄力 public static int Hash_Jump_Attack_Impact = Animator.StringToHash("jumpattack_impact");//蓄力 public static int Hash_Attack_Dash = Animator.StringToHash("dash_attack"); public static int Hash_Attack_Rise = Animator.StringToHash("rise_attack"); public static int Hash_Cancel_Attack = Animator.StringToHash("cancel_attack"); public static int Hash_Skill = Animator.StringToHash("skill"); public static int Hash_Skill01 = Animator.StringToHash("skill01"); public static int Hash_Skill02 = Animator.StringToHash("skill02"); public static int Hash_Skill03 = Animator.StringToHash("skill03"); public static int Hash_Skill04 = Animator.StringToHash("skill04"); public static int Hash_Cast = Animator.StringToHash("cast"); public static int Hash_Cast1 = Animator.StringToHash("cast1"); public static int Hash_Cast2 = Animator.StringToHash("cast2"); public static int Hash_Cast3 = Animator.StringToHash("cast3"); public static int Hash_Cast4 = Animator.StringToHash("cast4"); public static int Hash_WheelWind = Animator.StringToHash("wheelwind"); public static int Hash_Wing = Animator.StringToHash("wing"); public static int Hash_Wing_I = Animator.StringToHash("wing_i"); public static int Hash_Grab_Start = Animator.StringToHash("grabstart"); public static int Hash_Grab = Animator.StringToHash("grab"); public static int Hash_Grab10 = Animator.StringToHash("grab10"); public static int Hash_Grab11 = Animator.StringToHash("grab11"); public static int Hash_Grab12 = Animator.StringToHash("grab12"); public static int Hash_Grab20 = Animator.StringToHash("grab20"); public static int Hash_Grab21 = Animator.StringToHash("grab21"); public static int Hash_Grab22 = Animator.StringToHash("grab22"); public static int Hash_Grab30 = Animator.StringToHash("grab30"); public static int Hash_Grab_Finish = Animator.StringToHash("grab_finish"); public static int Hash_Grab10_Finish = Animator.StringToHash("grab10_finish"); public static int Hash_Grab11_Finish = Animator.StringToHash("grab11_finish"); public static int Hash_Grab12_Finish = Animator.StringToHash("grab12_finish"); public static int Hash_Grab20_Finish = Animator.StringToHash("grab20_finish"); public static int Hash_Grab21_Finish = Animator.StringToHash("grab21_finish"); public static int Hash_Grab22_Finish = Animator.StringToHash("grab22_finish"); public static int Hash_Grab30_Finish = Animator.StringToHash("grab30_finish"); public static int Hash_Grab_Finish2 = Animator.StringToHash("grab_finish2"); public static int Hash_Grab10_Finish2 = Animator.StringToHash("grab10_finish2"); public static int Hash_Grab11_Finish2 = Animator.StringToHash("grab11_finish2"); public static int Hash_Grab12_Finish2 = Animator.StringToHash("grab12_finish2"); public static int Hash_Grab20_Finish2 = Animator.StringToHash("grab20_finish2"); public static int Hash_Grab21_Finish2 = Animator.StringToHash("grab21_finish2"); public static int Hash_Grab22_Finish2 = Animator.StringToHash("grab22_finish2"); public static int Hash_Grab30_Finish2 = Animator.StringToHash("grab30_finish2"); } }