// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using UnityEngine; namespace G { partial class EntityPlayer { public Transform ef_swordExtreme => scriptEffect.ef_swordExtreme; public Transform ef_thump => scriptEffect.ef_thump; public Transform ef_splash => scriptEffect.ef_splash; /// /// 转 /// public Transform ef_rotfog => scriptEffect.ef_rotfog; public Transform ef_super => scriptEffect.ef_super; /// /// /// private Transform ef_swing_ex1; private Transform ef_swing_ex2; /// /// /// private Ef_swing1 _scriptSwingEx1; private Ef_swing1 _scriptSwingEx2; private Ef_swing1 script_thrust2; private Ef_thump script_thump; private Ef_splash script_splash; private Ef_rotfog script_rotfog; private void InitEffect() { ef_swing_ex1 = transform.Find(nameof(ef_swing_ex1)); ef_swing_ex2 = transform.Find(nameof(ef_swing_ex2)); _scriptSwingEx1 = ef_swing_ex1.GetComponent(); _scriptSwingEx2 = ef_swing_ex2.GetComponent(); script_thrust2 = transform.Find("ef_thrust2").GetComponent(); script_splash = ef_splash.GetComponent(); script_rotfog = ef_rotfog.GetComponent(); script_thump = ef_thump.GetComponent(); } } }