// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using System.Collections;
using UnityEngine;
namespace G
{
partial class EntityPlayer
{
public Transform ef_swordExtreme => scriptEffect.ef_swordExtreme;
public Transform ef_thump => scriptEffect.ef_thump;
public Transform ef_splash => scriptEffect.ef_splash;
///
/// 转
///
public Transform ef_rotfog => scriptEffect.ef_rotfog;
public Transform ef_super => scriptEffect.ef_super;
///
///
///
private Transform ef_swing_ex1;
private Transform ef_swing_ex2;
///
///
///
private Ef_swing1 _scriptSwingEx1;
private Ef_swing1 _scriptSwingEx2;
private Ef_swing1 script_thrust2;
private Ef_thump script_thump;
private Ef_splash script_splash;
private Ef_rotfog script_rotfog;
private void InitEffect()
{
ef_swing_ex1 = transform.Find(nameof(ef_swing_ex1));
ef_swing_ex2 = transform.Find(nameof(ef_swing_ex2));
_scriptSwingEx1 = ef_swing_ex1.GetComponent();
_scriptSwingEx2 = ef_swing_ex2.GetComponent();
script_thrust2 = transform.Find("ef_thrust2").GetComponent();
script_splash = ef_splash.GetComponent();
script_rotfog = ef_rotfog.GetComponent();
script_thump = ef_thump.GetComponent();
}
}
}