// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2017-11-14
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using UnityEngine;
namespace G
{
public class Obj_Pocket : MonoBehaviour
{
private Transform _targetHand;
private bool _pick;
private void Awake()
{
transform.localScale = Vector3.zero;
}
public void PickPocket()
{
_targetHand = GameObject.Find("Bip01 L Finger0").transform;
_pick = true;
transform.position = _targetHand.position;
transform.parent = _targetHand;
}
private void Update()
{
if (_pick)
{
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.one * 0.6f, Time.deltaTime * 7f);
transform.up = Vector3.up;
}
}
}
}