// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2017-11-14 // // Last Modified By : Kimch // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { public class Obj_Pocket : MonoBehaviour { private Transform _targetHand; private bool _pick; private void Awake() { transform.localScale = Vector3.zero; } public void PickPocket() { _targetHand = GameObject.Find("Bip01 L Finger0").transform; _pick = true; transform.position = _targetHand.position; transform.parent = _targetHand; } private void Update() { if (_pick) { transform.localScale = Vector3.Lerp(transform.localScale, Vector3.one * 0.6f, Time.deltaTime * 7f); transform.up = Vector3.up; } } } }