// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2022-03-21 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using System.Collections; using System.Collections.Generic; using UnityEngine; namespace G { /// /// 类功能描述 /// public class RideSceneLogic : MonoBehaviour { #region Field public bool init { get; set; } #endregion #region Method #endregion #region Unity public static RideSceneLogic Instance; private void Awake() { Instance = this; Camera.main.transform.GetChild(0).gameObject.SetActive(true); } // Use this for initialization private System.Collections.IEnumerator Start() { while (!init) yield return null; KUIWindow.OpenWindow(); } // Update is called once per frame private void Update() { } #endregion } }