// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// 锤子 /// public class Bullet_hammer : MonoBehaviour { public float postune; private Vector3 _originScale = new Vector3(1f, 8f, 1f); private Vector3 _growVector = new Vector3(0.8f, -2f, 0.8f); private Color _targetColor = new Color(0.5f, 0.5f, 0.5f, 0f); private Renderer _renderer; private Collider _collider; private void Awake() { _renderer = this.GetComponent(); _collider = this.GetComponent(); } private void OnEnable() { this.transform.localScale = _originScale; this.transform.Translate(Vector3.forward * postune); _renderer.material.color = Color.gray; _collider.enabled = true; } private void Update() { Vector3 localScale = this.transform.localScale; localScale += _growVector * (Time.deltaTime * 7f); this.transform.localScale = localScale; if (localScale.y < 1f) { this.gameObject.SetActive(false); this.transform.position = Vector3.one * 4f; } else { if (localScale.y < 4f) { _collider.enabled = false; } } var currentColor = _renderer.material.color; var transColor = Color.Lerp(currentColor, _targetColor, Time.deltaTime * 5f); _renderer.material.color = transColor; } } }