//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: adventures.xlsx
///
public partial class ItemAdventure : Item, IItem
{
public const string ASSET_NAME = "adventures";
///
/// 主事件标识 1;主事件 2:任务事件
/// index:1
///
public int type
{
get; private set;
}
///
/// 事件参数
/// index:2
///
public int[] typeArgs
{
get; private set;
}
///
///
/// index:3
///
public int story
{
get; private set;
}
///
/// 事件1 0:无事件 1:跳转 2: 3:试用装备(单局有效) 4:立刻给与buff(单局有效) 5:立刻给与技能(单局有效) 6:送装备(永久) 7:解锁技能(永久)
/// index:4
///
public string matter_1
{
get; private set;
}
///
/// 事件1条件
/// index:5
///
public int[] option_1
{
get; private set;
}
///
/// 事件2
/// index:6
///
public string matter_2
{
get; private set;
}
///
/// 事件2条件
/// index:7
///
public int[] option_2
{
get; private set;
}
///
/// 事件3
/// index:8
///
public string matter_3
{
get; private set;
}
///
/// 事件3条件
/// index:9
///
public int[] option_3
{
get; private set;
}
///
/// 文本
/// index:10
///
public string describe
{
get; private set;
}
public void Load(IList