//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: boxdrop.xlsx
///
public partial class ItemBox : Item, IItem
{
public const string ASSET_NAME = "boxdrop";
///
/// 掉落类型 1:M选N 2:M选1
/// index:1
///
public int type
{
get; private set;
}
///
/// 掉落上限 (仅对M选N类型生效)
/// index:2
///
public int[] typeArgs
{
get; private set;
}
///
/// 掉落道具
/// index:3
///
public int[][] items
{
get; private set;
}
///
/// [id,weight,max,min]
/// index:4
///
public int[] extra
{
get; private set;
}
///
/// 宝箱名字
/// index:5
///
public string name
{
get; private set;
}
///
/// 品质
/// index:6
///
public int quality
{
get; private set;
}
///
/// [id,count]
/// index:7
///
public int[] price
{
get; private set;
}
public void Load(IList