//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: cha.xlsx
///
public partial class ItemCha : Item, IItem
{
public const string ASSET_NAME = "cha";
///
/// 初始武器ID
/// index:1
///
public int weapon
{
get; private set;
}
///
/// 初始金币
/// index:2
///
public int money
{
get; private set;
}
///
/// 初始钻石
/// index:3
///
public int gem
{
get; private set;
}
///
/// 初始头像
/// index:4
///
public string[] head
{
get; private set;
}
///
/// 初始体力
/// index:5
///
public int energy
{
get; private set;
}
///
/// 初始属性
/// index:6
///
public int[][] initAttributes
{
get; private set;
}
///
/// 无尽属性
/// index:7
///
public int[][] endlessAttributes
{
get; private set;
}
public void Load(IList