//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace G { using System.Collections; using System.Collections.Generic; using F; using F.Item; /// /// Generated from: guild.xlsx /// public partial class ItemGuild : Item, IItem { public const string ASSET_NAME = "guild"; /// /// /// index:1 /// public int[] building { get; private set; } /// /// 消耗 /// index:2 /// public int[] cost { get; private set; } /// /// 需要 /// index:3 /// public int[] requirement { get; private set; } public void Load(IList list) { id = list.GetInt(0); building = list.GetIntArray(1); cost = list.GetIntArray(2); requirement = list.GetIntArray(3); } public static bool LoadAll(IDictionary dictionary, List result) { if (result == null) { return false; } var list = dictionary.GetList("Guild"); if (list == null || list.Count == 0) { return false; } int i = 0; for (int c = list.Count; i < c; i++) { var item = CreateThis(); item.Load((IList)list[i]); result.Add(item); } return true; } private static ItemGuild CreateThis() { return new ItemGuild(); } } }