//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: enemy.xlsx
///
public partial class ItemMinion : Item, IItem
{
public const string ASSET_NAME = "enemy";
///
///
/// index:1
///
public string name
{
get; private set;
}
///
/// 资源
/// index:2
///
public string assets
{
get; private set;
}
///
/// 等级
/// index:3
///
public int level
{
get; private set;
}
///
/// 血量
/// index:4
///
public int hp
{
get; private set;
}
///
/// 伤害
/// index:5
///
public int power
{
get; private set;
}
///
/// 防御力
/// index:6
///
public int defence
{
get; private set;
}
///
/// 格挡 (命中)
/// index:7
///
public int block
{
get; private set;
}
///
/// 抵抗 (暴击)
/// index:8
///
public int resist
{
get; private set;
}
///
/// 攻击范围
/// index:9
///
public float fireRange
{
get; private set;
}
///
/// 移动速度
/// index:10
///
public float runSpeed
{
get; private set;
}
///
/// 转身速度
/// index:11
///
public float backSpeed
{
get; private set;
}
///
/// 冲撞
/// index:12
///
public int dash
{
get; private set;
}
///
/// 攻击动画速度
/// index:13
///
public float moving_attack
{
get; private set;
}
///
/// 附加特效
/// index:14
///
public int attach_ef
{
get; private set;
}
///
/// 移动动画速度
/// index:15
///
public float speed_move
{
get; private set;
}
///
/// 攻击动画抬手速度
/// index:16
///
public float speed_attack
{
get; private set;
}
///
/// 攻击动画收手速度
/// index:17
///
public float speed_attack_i
{
get; private set;
}
///
/// 待机动画时间
/// index:18
///
public float speed_idle
{
get; private set;
}
///
/// 模型大小
/// index:19
///
public int sizeKind
{
get; private set;
}
///
/// 类型
/// index:20
///
public int kind
{
get; private set;
}
///
/// 掉落类型
/// index:21
///
public int boxDrop
{
get; private set;
}
///
/// 质量
/// index:22
///
public float mass
{
get; private set;
}
///
/// 半径
/// index:23
///
public float radius
{
get; private set;
}
///
/// 子弹预制体
/// index:24
///
public string bullet
{
get; private set;
}
///
/// 攻击预警
/// index:25
///
public string preview
{
get; private set;
}
///
///
/// index:26
///
public float attackCd
{
get; private set;
}
public void Load(IList