//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: pet.xlsx
///
public partial class ItemPet : Item, IItem
{
public const string ASSET_NAME = "pet";
///
/// 资源名
/// index:1
///
public string assets
{
get; private set;
}
///
/// 角色名
/// index:2
///
public string name
{
get; private set;
}
///
/// 头像名
/// index:3
///
public string[] icon
{
get; private set;
}
///
/// 伤害(%)
/// index:4
///
public int damage
{
get; private set;
}
///
/// 移动(ms)
/// index:5
///
public int speed
{
get; private set;
}
///
/// 子弹
/// index:6
///
public int bullet
{
get; private set;
}
///
/// 子弹数量
/// index:7
///
public int bulletNumber
{
get; private set;
}
///
/// 攻击间隔(ms)
/// index:8
///
public int bulletSpeed
{
get; private set;
}
///
/// 子弹类型
/// index:9
///
public int bulletLayer
{
get; private set;
}
///
/// 特殊buff
/// index:10
///
public int splash
{
get; private set;
}
///
///
/// index:11
///
public int combatValue
{
get; private set;
}
///
/// 主动技能
/// index:12
///
public int[] mainSkills
{
get; private set;
}
///
/// 被动技能
/// index:13
///
public int[] skills
{
get; private set;
}
///
/// 获得途径
/// index:14
///
public int access
{
get; private set;
}
///
/// 解锁任务
/// index:15
///
public int unlock
{
get; private set;
}
///
/// 激活货币
/// index:16
///
public int[] active
{
get; private set;
}
///
/// 标签
/// index:17
///
public int label
{
get; private set;
}
///
/// 属性
/// index:18
///
public int[][] attributes
{
get; private set;
}
///
/// 地点
/// index:19
///
public string location
{
get; private set;
}
///
/// 静态皮肤
/// index:20
///
public string[] skins
{
get; private set;
}
///
///
/// index:21
///
public int quality
{
get; private set;
}
///
///
/// index:22
///
public string description
{
get; private set;
}
public void Load(IList