//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: item.xlsx
///
public partial class ItemProp : Item, IItem
{
public const string ASSET_NAME = "item";
///
/// 类型 1:货币(1~100) 2:道具(101~599) 3:武器(600~5000) 4:装备(5001~1000) 5:技能类型(150~200) 6:宝石 7:战宠(12000) 8:红颜问候 9:红颜送礼 10:皮肤(2000) 11:诗词类型
/// index:1
///
public int type
{
get; private set;
}
///
/// 使用等级
/// index:2
///
public int level
{
get; private set;
}
///
/// 品质 1:白 2:绿 3:蓝 4:紫 5:橙 6:红
/// index:3
///
public int quality
{
get; private set;
}
///
/// 图标
/// index:4
///
public int iconId
{
get; private set;
}
///
/// 道具名
/// index:5
///
public string name
{
get; private set;
}
///
/// 道具描述Id
/// index:6
///
public int textId
{
get; private set;
}
///
/// 购买价格
/// index:7
///
public int[] buyPrice
{
get; private set;
}
///
/// 出售价格
/// index:8
///
public int[] sellPrice
{
get; private set;
}
///
/// 用途
/// index:9
///
public int[] use
{
get; private set;
}
///
/// 获得途径
/// index:10
///
public int access
{
get; private set;
}
public void Load(IList