//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: shop.xlsx
///
public partial class ItemShopBox : Item, IItem
{
public const string ASSET_NAME = "shop";
///
/// 类型
/// index:1
///
public int type
{
get; private set;
}
///
/// 宝箱名
/// index:2
///
public string name
{
get; private set;
}
///
/// 宝箱图标
/// index:3
///
public string[] icon
{
get; private set;
}
///
/// 保底
/// index:4
///
public int random
{
get; private set;
}
///
/// 掉落宝箱
/// index:5
///
public int dropBox
{
get; private set;
}
///
/// 保底宝箱
/// index:6
///
public int randomBox
{
get; private set;
}
///
/// 单抽价格
/// index:7
///
public int[] price
{
get; private set;
}
///
/// 10连抽价格
/// index:8
///
public int[] multiPrice
{
get; private set;
}
///
/// 免费倒计时
/// index:9
///
public int freeTime
{
get; private set;
}
///
/// 广告次数上限
/// index:10
///
public int adTimeId
{
get; private set;
}
///
/// 开启间隔
/// index:11
///
public int openInterval
{
get; private set;
}
///
/// 宝箱奖励描述
/// index:12
///
public int descriptionId
{
get; private set;
}
///
/// 钥匙
/// index:13
///
public int[] keyPrice
{
get; private set;
}
///
/// 宝箱奖励规则
/// index:14
///
public string tips
{
get; private set;
}
public void Load(IList