//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: story.xlsx
///
public partial class ItemStoryAction : Item, IItem
{
public const string ASSET_NAME = "story";
///
/// 类型 1=选项按钮 2=文本对话 3=选项按钮+头像对话 4=动画对白 5=环境对话
/// index:1
///
public int type
{
get; private set;
}
///
/// 对话角色 1=玩家;2=?;3=NPC 1=左;2=中;3=右 1=明;2=暗 [[3,npcid,左中右,明暗]]
/// index:2
///
public int[][] talker
{
get; private set;
}
///
/// 对白文本 0=无条件 1=主角性别(1男2女) [[条件类型,条件值,对话id1]]
/// index:3
///
public string talkings
{
get; private set;
}
///
/// type1-选项对话[[text,stage],[text,stage]]
/// index:4
///
public IList