//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace G
{
using System.Collections;
using System.Collections.Generic;
using F;
using F.Item;
///
/// Generated from: tutorial.xlsx
///
public partial class ItemTutorialAction : Item, IItem
{
public const string ASSET_NAME = "tutorial";
///
/// 1=按钮(强,弱) 2=对话 3=气泡 4=装上装备 5=地面文字 6=延时事件, 7=全屏引导
/// index:1
///
public int type
{
get; private set;
}
///
/// 参数
/// index:2
///
public int[] typeArgs
{
get; private set;
}
///
/// 0 = 旁白(不显示姓名) 1 = 我(显示角色名) 2 = 白公主
/// index:3
///
public int[] speaker
{
get; private set;
}
///
///
/// index:4
///
public int[] talkings
{
get; private set;
}
///
/// 持续时间
/// index:5
///
public int duration
{
get; private set;
}
///
/// 延时时间
/// index:6
///
public int delay
{
get; private set;
}
///
/// 触发条件
/// index:7
///
public int[] hand
{
get; private set;
}
///
///
/// index:8
///
public string button
{
get; private set;
}
public void Load(IList