// *********************************************************************** // Assembly : Unity // Author : Kimch // Created : 2019-05-20 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G { public partial class ItemProxy : F.GameProxy { public override int priority => 999; public override void Init() { this.InitStatic(); this.InitEntity(); } public override System.Threading.Tasks.Task LoadAsync() { return KFramework.ItemManager.LoadAsync(); } public override void LoadCompleted() { KFramework.ItemManager.LoadCompleted(); } public override void ReadArchive() { LoadEntity(); } public static ItemProxy Instance { get; private set; } private void Awake() { Instance = this; } } }