// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-01-20
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class EnergyActivityBox
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
TextMeshProUGUI _tmpTitle;
[KUIFlag]
GameObject __listSub;
[KUIFlag]
Button _btnClose;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
EnergyActivityWidget _sub1;
EnergyActivityWidget _sub2;
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
_btnClose.onClick.AddListener(this.OnCloseBtnClick);
_sub1 = __listSub.transform.GetChild(0).gameObject.AddComponent();
_sub2 = __listSub.transform.GetChild(1).gameObject.AddComponent();
}
///
///
///
public void RefreshView()
{
var activity = ActivityProxy.Instance.freeEnergyActivity;
_sub1.SetData(activity.noonActivityInfo);
_sub2.SetData(activity.eveningActivityInfo);
}
///
///
///
public void UpdateView()
{
}
private void OnCloseBtnClick()
{
CloseWindow(this);
}
#endregion
}
}