// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-01-20 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using TMPro; using UnityEngine; using UnityEngine.UI; /// /// /// partial class EnergyActivityBox { #region Field #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] TextMeshProUGUI _tmpTitle; [KUIFlag] GameObject __listSub; [KUIFlag] Button _btnClose; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null EnergyActivityWidget _sub1; EnergyActivityWidget _sub2; #endregion #region Method /// /// /// public void InitView() { SetViewData(); _btnClose.onClick.AddListener(this.OnCloseBtnClick); _sub1 = __listSub.transform.GetChild(0).gameObject.AddComponent(); _sub2 = __listSub.transform.GetChild(1).gameObject.AddComponent(); } /// /// /// public void RefreshView() { var activity = ActivityProxy.Instance.freeEnergyActivity; _sub1.SetData(activity.noonActivityInfo); _sub2.SetData(activity.eveningActivityInfo); } /// /// /// public void UpdateView() { } private void OnCloseBtnClick() { CloseWindow(this); } #endregion } }