// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-09 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { public partial class EquipmentDetailBox : KUIWindow { public static System.Action OnEquipmentLockChanged; #region Constructor public EquipmentDetailBox() : base(UILayer.kFloat, UIMode.kNone) { uiPath = "ui_common/ui_w_equipment_detail.prefab"; } #endregion #region Method #endregion #region Unity /// /// /// public override void Awake() { InitView(); } /// /// /// public override void OnEnable() { _upgraded = false; RefreshView(); PostNotification(GlobalDefine.EVENT_WINDOW_OPENED, null, "equipment_detail"); } public override void OnDisable() { PostNotification(GlobalDefine.EVENT_WINDOW_CLOSED, null, "equipment_detail"); } #endregion } }