// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-06-16
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class EquipmentRecastBox
{
#region Auto Generate
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnClose;
[KUIFlag]
Button _btnUpgrade;
[KUIFlag]
GameObject __goUpgradeCost;
[KUIFlag]
GameObject _goSelect1;
[KUIFlag]
GameObject _goSelect2;
[KUIFlag]
GameObject __goEquipment1;
[KUIFlag]
GameObject __goEquipment2;
[KUIFlag]
KUIList __listEquipments;
[KUIFlag]
Button _btnTips;
[KUIFlag]
Image _imgProgress;
[KUIFlag]
TextMeshProUGUI _tmpProgress;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Field
private CostWidget _upgradeCostWidget;
private Item.ItemInfo _upgradeCost;
private EquipmentWidget _equipment1;
private EquipmentWidget _equipment2;
private EquipmentSelectWidget _selectWidget1;
private EquipmentSelectWidget _selectWidget2;
private bool _changed = false;
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
__listEquipments.AddTemplate(true);
_upgradeCostWidget = __goUpgradeCost.AddComponent();
_equipment1 = __goEquipment1.AddComponent();
_equipment2 = __goEquipment2.AddComponent();
//gameObject.GetComponent