// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-06-16
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class GemUpgradeBox
{
#region Auto Generate
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnClose;
[KUIFlag]
Button _btnUpgrade;
[KUIFlag]
KUIList __goGems;
[KUIFlag]
GameObject __goUpgradeCost;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Field
private bool[] _gemFilter = new bool[8];
private CostWidget _upgradeCostWidget;
private Item.ItemInfo _upgradeCost;
private Dictionary _gemSelectWidgets = new Dictionary();
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
__goGems.AddTemplate(true);
_upgradeCostWidget = __goUpgradeCost.AddComponent();
_btnClose.onClick.AddListener(this.OnCloseBtnClick);
gameObject.GetComponent