// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-07-17
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
///
///
///
public class LevelActivityWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goNormal;
[KUIFlag]
Image _imgBg;
[KUIFlag]
Image _imgPicture;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
TextMeshProUGUI _tmpDescription;
[KUIFlag]
Button _btnGet;
[KUIFlag]
GameObject _goLock;
[KUIFlag]
TextMeshProUGUI _tmpRequired;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is ActivityInfo activity)
{
_tmpName.text = activity.name;
_tmpDescription.text = activity.description;
}
}
private void OnGotoBtnClick()
{
if (this.data is ActivityInfo activity)
{
if (activity.type == 6)
{
KUIWindow.OpenWindow();
}
else
{
KUIWindow.OpenWindow(activity);
}
}
}
#endregion
#region Unity
///
///
///
private void Awake()
{
SetViewData();
_btnGet.onClick.AddListener(this.OnGotoBtnClick);
}
#endregion
}
}