// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-12-16
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class LevelUpBox
{
#region Field
[KUIFlag]
#pragma warning disable CS0649 // 从未对字段“LevelUpBox._btnClose”赋值,字段将一直保持其默认值 null
Button _btnClose;
#pragma warning restore CS0649 // 从未对字段“LevelUpBox._btnClose”赋值,字段将一直保持其默认值 null
[KUIFlag]
#pragma warning disable CS0649 // 从未对字段“LevelUpBox._tmpLastLevel”赋值,字段将一直保持其默认值 null
TextMeshProUGUI _tmpLastLevel;
#pragma warning restore CS0649 // 从未对字段“LevelUpBox._tmpLastLevel”赋值,字段将一直保持其默认值 null
[KUIFlag]
#pragma warning disable CS0649 // 从未对字段“LevelUpBox._tmpCurrLevel”赋值,字段将一直保持其默认值 null
TextMeshProUGUI _tmpCurrLevel;
#pragma warning restore CS0649 // 从未对字段“LevelUpBox._tmpCurrLevel”赋值,字段将一直保持其默认值 null
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
_btnClose.onClick.AddListener(this.OnCloseBtnClick);
}
///
///
///
public void RefreshView()
{
//var grade = PlayerProxy.Instance.grade;
//_tmpLastLevel.text = (grade - 1).ToString();
//_tmpCurrLevel.text = grade.ToString();
}
///
///
///
public void UpdateView()
{
}
private void OnCloseBtnClick()
{
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
CloseWindow(this);
}
#endregion
}
}