// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2022-01-14 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using UnityEngine; using UnityEngine.UI; /// /// /// partial class PropListBox { #region Auto Generate #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] KUIList __listRewards; [KUIFlag] Button _btnClose; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null #endregion #region Field #endregion #region Method /// /// /// public void InitView() { SetViewData(); __listRewards.AddTemplate(true); _btnClose.onClick.AddListener(this.OnCloseBtnClick); } /// /// /// public void RefreshView() { if (this.data is Item.ItemInfo[] items) { int count = 9; __listRewards.Clear(); foreach (var item in items) { if (--count < 0) break; __listRewards.GetItem().SetItem(item); } } } /// /// /// public void OnCloseBtnClick() { CloseWindow(this); } #endregion } }