// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-12-25
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
//
//
// ***********************************************************************
namespace G.UI
{
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
///
///
partial class SettingWindow
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnClose;
[KUIFlag]
TextMeshProUGUI _tmpName;
[KUIFlag]
TextMeshProUGUI _tmpForce;
[KUIFlag]
TextMeshProUGUI _tmpDesciption;
[KUIFlag]
TextMeshProUGUI _tmpGrade;
[KUIFlag]
Image _imgHeadIcon;
[KUIFlag]
TextMeshProUGUI _tmpId;
[KUIFlag]
TextMeshProUGUI _tmpLevelProgress;
[KUIFlag]
TextMeshProUGUI _tmpAccSwitch;
[KUIFlag]
Toggle _tgMusicBg;
[KUIFlag]
Toggle _tgAudioFx;
[KUIFlag]
Toggle _tgScreenFit;
//[KUIFlag]
//Toggle _tgVibrate;
[KUIFlag]
Toggle _tgLowEffect;
//[KUIFlag]
//Toggle _tgLowFrameRate;
[KUIFlag]
Button _btnNameChanged;
[KUIFlag]
Button _btnRedeem;
[KUIFlag]
Button _btnFeedback;
[KUIFlag]
Button _btnAccBind;
[KUIFlag]
Button _btnAccSwitch;
[KUIFlag]
Button _btnUploadArchive;
[KUIFlag]
TextMeshProUGUI _tmpUploadArchiveInfo;
[KUIFlag]
Button _btnLogoff;
[KUIFlag]
Button _btnUserAgreement;
[KUIFlag]
Button _btnPrivacyPolicy;
[KUIFlag]
Button _btnIdentifyProtocol;
[KUIFlag]
Button _btnRepair;
[KUIFlag]
Button _btnHead;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
private Slider _musicBgSlider;
private Slider _audioFxSlider;
#endregion
#region Method
///
///
///
public void InitView()
{
SetViewData();
_btnClose.onClick.AddListener(this.OnCloseBtnClick);
_btnNameChanged.onClick.AddListener(this.OnNameChangedClick);
_tmpId.GetComponent