// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-12-25 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { using TMPro; using UnityEngine; using UnityEngine.UI; /// /// /// partial class SettingWindow { #region Field #pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null [KUIFlag] Button _btnClose; [KUIFlag] TextMeshProUGUI _tmpName; [KUIFlag] TextMeshProUGUI _tmpForce; [KUIFlag] TextMeshProUGUI _tmpDesciption; [KUIFlag] TextMeshProUGUI _tmpGrade; [KUIFlag] Image _imgHeadIcon; [KUIFlag] TextMeshProUGUI _tmpId; [KUIFlag] TextMeshProUGUI _tmpLevelProgress; [KUIFlag] TextMeshProUGUI _tmpAccSwitch; [KUIFlag] Toggle _tgMusicBg; [KUIFlag] Toggle _tgAudioFx; [KUIFlag] Toggle _tgScreenFit; //[KUIFlag] //Toggle _tgVibrate; [KUIFlag] Toggle _tgLowEffect; //[KUIFlag] //Toggle _tgLowFrameRate; [KUIFlag] Button _btnNameChanged; [KUIFlag] Button _btnRedeem; [KUIFlag] Button _btnFeedback; [KUIFlag] Button _btnAccBind; [KUIFlag] Button _btnAccSwitch; [KUIFlag] Button _btnUploadArchive; [KUIFlag] TextMeshProUGUI _tmpUploadArchiveInfo; [KUIFlag] Button _btnLogoff; [KUIFlag] Button _btnUserAgreement; [KUIFlag] Button _btnPrivacyPolicy; [KUIFlag] Button _btnIdentifyProtocol; [KUIFlag] Button _btnRepair; [KUIFlag] Button _btnHead; #pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null private Slider _musicBgSlider; private Slider _audioFxSlider; #endregion #region Method /// /// /// public void InitView() { SetViewData(); _btnClose.onClick.AddListener(this.OnCloseBtnClick); _btnNameChanged.onClick.AddListener(this.OnNameChangedClick); _tmpId.GetComponent