// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-03-28 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { public partial class SwordWindow : KUIWindow { #region Constructor public SwordWindow() : base(UILayer.kNormal, UIMode.kSequenceHide) { uiPath = "ui_w_sword"; } #endregion #region Method #endregion #region Unity /// /// /// public override void Awake() { InitView(); } /// /// /// public override void OnEnable() { RegisterThis(); RefreshView(); } public override void OnDisable() { UnregisterThis(); } /// /// /// public override void UpdatePerSecond() { UpdateView(); } #endregion #region Mediator private readonly int[] _notificationInterests = new int[] { GlobalDefine.EVENT_SWORD_CLICK, }; public override System.Collections.Generic.IList ListNotificationInterests() { return _notificationInterests; } public override void HandleNotification(PureMVC.Interfaces.INotification notification) { if (notification.Name == GlobalDefine.EVENT_SWORD_CLICK) { ShowSwordDetail(notification.Body as SwordProxy.SwordInfo); } } #endregion } }