// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2021-06-08 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G.UI { public partial class TravelWindow : KUIWindow { #region Constructor public TravelWindow() : base(UILayer.kFloat, UIMode.kSequenceHide) { uiPath = "ui_w_travel"; } #endregion #region Method #endregion #region Unity /// /// /// public override void Awake() { InitView(); } /// /// /// public override void OnEnable() { RegisterThis(); RefreshView(); } /// /// /// public override void OnDisable() { UnregisterThis(); } /// /// /// public override void Update() { UpdateView(); } /// /// /// public override void UpdatePerSecond() { } #endregion #region Mediator readonly int[] _notificationInterests = new int[] { GlobalDefine.EVENT_STORY_ACTION, GlobalDefine.EVENT_STORY_FINISH }; public override System.Collections.Generic.IList ListNotificationInterests() { return _notificationInterests; } public override void HandleNotification(PureMVC.Interfaces.INotification notification) { if (notification.Name == GlobalDefine.EVENT_STORY_ACTION) { DoStory(notification.Body as StoryAction); } else if (notification.Name == GlobalDefine.EVENT_STORY_FINISH) { //CloseWindow(this); } } #endregion } }