using System.Collections.Generic; namespace Unity.Notifications { internal class NotificationSetting { public string Key; public string Label; public string Tooltip; public object Value; public bool WriteToPlist; public List Dependencies; public NotificationSetting(string key, string label, string tooltip, object value, bool writeToPlist = true, List dependencies = null) { this.Key = key; this.Label = label; this.Tooltip = tooltip; this.Value = value; this.WriteToPlist = writeToPlist; this.Dependencies = dependencies; } } }