using System.Collections; using System.Collections.Generic; using UnityEngine; public class JoystickPlayerExample : MonoBehaviour { public static JoystickPlayerExample Instance; public float speed; public VariableJoystick variableJoystick; public Rigidbody rb; private void Awake() { Instance = this; } public void OnClick() { Debug.Log("OnClick"); } //public void FixedUpdate() // { // Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal; // rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange); // } }