%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1775323729635002819 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 315057445949426144} - component: {fileID: 7797504280341998016} - component: {fileID: 145969581768194150} m_Layer: 0 m_Name: beauty_2d_2_s1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!224 &315057445949426144 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1775323729635002819} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 725.00287, y: 1232} m_Pivot: {x: 0.5667795, y: 0.0020487402} --- !u!222 &7797504280341998016 CanvasRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1775323729635002819} m_CullTransparentMesh: 0 --- !u!114 &145969581768194150 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1775323729635002819} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] skeletonDataAsset: {fileID: 11400000, guid: d90ae0b76346a6a4285675a22f0cf261, type: 2} initialSkinName: default initialFlipX: 0 initialFlipY: 0 startingAnimation: idle startingLoop: 1 timeScale: 1 freeze: 0 updateWhenInvisible: 3 unscaledTime: 0 allowMultipleCanvasRenderers: 0 canvasRenderers: [] separatorSlotNames: [] enableSeparatorSlots: 0 separatorParts: [] updateSeparatorPartLocation: 1 meshGenerator: settings: useClipping: 1 zSpacing: 0 pmaVertexColors: 1 tintBlack: 0 canvasGroupTintBlack: 0 calculateTangents: 0 addNormals: 0 immutableTriangles: 0