// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// public class Bullet_delay2 : MonoBehaviour { public float show_delay; public float disable_delay; public bool moveleft; private void OnEnable() { Invoke(nameof(StartObj), show_delay); Invoke(nameof(FinishObj), disable_delay); this.GetComponent().enabled = false; } private void StartObj() { this.gameObject.SetActive(true); this.GetComponent().enabled = true; } private void FinishObj() { this.gameObject.SetActive(false); this.GetComponent().enabled = false; } private void Update() { if (moveleft) { this.transform.position -= transform.right * (Time.deltaTime * 0.2f); } } } }