// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** using UnityEngine; namespace G { /// /// /// public class SplashPetPoison : MonoBehaviour { private float _delay = 2.5f; private void Awake() { this.gameObject.SetActive(false); } private void OnEnable() { _delay = 2.5f; } private void Update() { if (_delay < 0f) { Vector3 pos = this.transform.position - Vector3.up * (Time.deltaTime * 0.05f); this.transform.position = pos; if (pos.y < -0.05f) { this.gameObject.SetActive(false); } } else { _delay -= Time.deltaTime; } } } }