// *********************************************************************** // Assembly : Game // Author : Kimch // Created : 2020-09-02 // Description : // Last Modified By : // Last Modified On : // *********************************************************************** // // // *********************************************************************** namespace G { using UnityEngine; public class Wind_axe : MonoBehaviour { private Transform cha1; private Vector3 _originScale; private float _finishDelay; private void Awake() { cha1 = GameObject.FindWithTag("Player").transform; _originScale = transform.localScale; transform.GetChild(0).GetComponent()["tornado"].speed = 0.2f; } private void OnEnable() { transform.localScale = Vector3.zero; transform.GetChild(0).gameObject.SetActive(true); _finishDelay = 0f; } private void Update() { transform.position = cha1.position; _finishDelay += Time.deltaTime; if (_finishDelay > 1.5f) { transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.zero, Time.deltaTime * 5f); } else { transform.localScale = Vector3.MoveTowards(transform.localScale, _originScale, Time.deltaTime * 3f); } } } }