using UnityEngine; namespace Unity.Notifications { internal class NotificationStyles { public static readonly GUIStyle k_EvenRow = new GUIStyle("CN EntryBackEven"); public static readonly GUIStyle k_OddRow = new GUIStyle("CN EntryBackOdd"); public static readonly GUIStyle k_PreviewMessageTextStyle = new GUIStyle(GUI.skin.label) { fontSize = 8, wordWrap = true, alignment = TextAnchor.MiddleCenter }; public static readonly GUIStyle k_PreviewLabelTextStyle = new GUIStyle(GUI.skin.label) { fontSize = 8, wordWrap = true, alignment = TextAnchor.UpperCenter }; public static readonly GUIStyle k_IconHelpMessageStyle = new GUIStyle(GUI.skin.GetStyle("HelpBox")) { fontSize = 10, wordWrap = true, alignment = TextAnchor.UpperLeft }; public static readonly GUIStyle k_ToggleStyle = new GUIStyle(GUI.skin.GetStyle("Toggle")) { alignment = TextAnchor.MiddleRight }; public static readonly GUIStyle k_DropwDownStyle = new GUIStyle(GUI.skin.GetStyle("Button")) { alignment = TextAnchor.MiddleLeft }; public static readonly GUIStyle k_LabelStyle = new GUIStyle(GUI.skin.GetStyle("Label")) { wordWrap = true }; } }